archeotech stellaris. - Archeotech Components now automatically upgrade to Delta Techs. archeotech stellaris

 
 - Archeotech Components now automatically upgrade to Delta Techsarcheotech stellaris  This way you build fleets and progressively add muscle as you advance

autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of archeotech on your ships damn that 5k limit on how much minor relic you can store can dissapear in game days. Siren Soule. The 3k minor artifact cap is pretty painful now. For a roughly 20-year period, I was *barely* holding my energy balance together and could only do so by selling off archeotech periodically. This mod completely removes all archeotech ship components from the game. I am adding lots of uses for arcane tech (now called precursor archeotech) in my next update. Make them significantly better if we're meant to have a limited quantity. Support the channel:Patreon - Member - Click the join button! or Once enabled, the policy will set a global flag to indicate that the archeotech reserve increase is active and will modify the global resource "archeotech" to have a maximum amount of 10000. Stellaris. It makes it much harder to out tech AI and basically impossible to. In that case, delete the mod from the mods folder, start the launcher, close the launcher, and install the mod again. 25 / ×2. Aaaand now I can't play Stellaris again until the new update. This mod will extremely buff the following creatures. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. This is still helpful in 3. 12; 3; Reactions: Reply. ). Other than that, it's leave them there until they find something. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs. Charges may be seen by hovering over the regenerator in the health menu. Was wondering if this also applies to archeo. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. Starting a new DE empire and I like archeotech. Tier 3 Archaeostudies Tech. My Stellaris Suggestions: Add More Premade Empires | Add Option to Disable Sol. I end up with a seriously limited navy size (by minor relic supply), but ship for ship it is a near T7 navy using T2. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. The AI are already only one fifth as likely to find random dig sites as the player. A colony can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. Flesh is Weak is vastly stronger than either Mind Over Matter or Engineered Evolution since Cyborgs are so amazing; a 20% habitability bonus is basically equivalent to a 4-point trait, plus you get 40 years of extra lifespan, plus your leaders get special abilities. The complainig of the Stellaris community has been the biggest flaw. This massive burst of hull damage means retreat is unlikely and neutron. No. . I have only seen it once, and it came up without have the Colossus Ascension Perk. Reduces Minor Artifact Cost by 40% for Archeotech Components. Zhe Toralf Recruit. g. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Can be really useful early game for protection and useful mid/late game for some extra firepower when luring crises into choke points. It may be a lot easier to use with the Rubricator, I dunno if I'll even consider using it that much otherwise. The reward gives the option between keeping the ship’s core for energy output and increasing ship speed (killing the sleepers), a relic that. Reply fieldy409 Fanatic Xenophile •. The perk, for whatever reason, only applies to the weapons. They are only marginally better than other components (questionable, some feel worse). Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. There's some numbers, but they aren't too useful. Paradox Staff. . 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Guilliman88 Planet Modifier Guy. 2019-06-04 / 2. Archeo-Engineers ascension perk bug. Repeatable Up to 8 Times. Strength in Stellaris is from early game snowballing and planet size is a mid to late game problem. Full list of new archaeo-stuff? Wondering if anybody has compiled a list of all the new ship parts and buildings that can be acquired from the new archaeo-techs? Another question. It doesn't require the perk. Giga Cannons have longer range (150) than the launchers (130) and strip the shields first; then the Neutron Launchers blow the enemy up. Stellaris > General Discussions > Topic Details. It doesn't unless you're playing a mod. shields shields shields man. Stellaris 2. I see that the archaeotech strike craft, pulse armor, nano cloud missiles, saturator artillery, ancient ruination glare, and suspension field works good during mid to. Install Ancient Caches of Technologies: Sins of the Fallen Empires Mod via Steam. It's a perfectly reasonable position if you take away the meta knowledge of Stellaris being a game where there isn't really. That’s a good mix and a step up. If you want to allow it for Melee weapons, then I would also roll the Firepower dice when using a Melee weapon with unstable (the las. Do the devs intend to scale some of them or no? Also wtf is cloaking? I don't even know how to use it and haven't seen any AI use it either. Stellaris: Ancient Relics story pack feature breakdown by Stellaris' game director Daniel "Grekulf" Moregård. Stellaris Wiki Active Wikis. This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output. Uniquely among event chains Rise of the Manifesti can allow the creation of a new Faction type. First of all an honest thank you for not outright reacting hostile to the sheer idea there might be people who use the auto design feature. Here's a quick guide on what different weapons do in game. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. Stellaris Combat is getting a rework, the Stellaris devs have announced this year at PDXcon 2022. (Highly designed for modded games) Changes Summary: ALL HP multiplied by x10. In case you are playing xenophile or otherwise welcoming immigrants, the 2nd best is Xeno-Outreach Agency, which provides Immigration Pull +25%. 5 (so between tier 3 and tier 4), and. Everyone is now post-atomic with shreds of knowledge and tech available from before but the general society equals to that of a feudal system of the dark ages and they are unable to repair or reproduce their old tech - but it doesn't. Cheaper Alloys cost than armor. ago. run. Compatible. For Stellaris +2. Supernova47x Private. After any empire has surveyed a celestial body, no other empire can reveal an anomaly. Sep 12, 2018 82 334. - Nanite weapons and armors. (Without acrimony, simply doing dishonest commercial advertising. In my game last night, I annoyed a fallen empire and they declared war, caught my fleets by surprise and destroyed quite a chunk of them. Go to Stellaris r/Stellaris. Runs the specified file with list of commands. Load this after anything that might override archeotechs. It kind of depends on what your tech rush goal is. BeCause's Early Ancient Tech. Compatible with 3. It will happily mix the highest grade tech on your ships, sprinkling in Disruptors alongside cannons and lasers. this would be a perfect moment to update the Ancient Relics DLC page once the update drops, Archeotech would be an amazing selling point for it. Onward, Toward Perfection (A Stellaris Story)-- My Guide to Traits, Ethics, Origins, Civics, Traditions and APs for Stellaris-- Religious System Outline "What is the purpose of civilization if it does not strive to be as efficient as possible? What is the purpose of an individual if they do not wish to be the best amongst their peers?Most archeotech is seriously overpriced and essentially unaffordable. Shield strength, against full shield penetrators, is given by. Late-game Synthetic Evolution blows everything else out of the water. Cloaking is a useful. Prerequisites: Archaeoengineers Ascension Perk. 9. I don't know about anyone else, but a lot of the archeotech stuff doesn't seem to be really worth it by the time you've finished the tech trees, most of them just don't do enough damage to be justified, or have effects that would. Like am I missing something with them because they just seem overall worse then there normal counter part outside of not having a limited min range. Stellaris Game Designer. For some reason I can't choose to put acheotech for my weapons but if I choose autofill it'll fill it with archeotech. The story pack is accompanied by the free 2. :) Fisherman_56 Apr 20 @ 10:48am Oh, good. Bonus points if you nab the Rubricator. Jay Nov 7 @ 8:51pm. Stellaris 50518 Bug Reports 31015 Suggestions 19180 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. well good thing they made it a demo. May 2, 2021; Add bookmark #1 I am NOT looking for the best ship design. #3. Strictly speaking, a military rush is a better tech rush than most tech-bloom builds because you conquer more scientists. The only weapon that has the same stats is. Maybe if one were to be very lucky and get a couple of relic words and Archaeological sites to get a big gain of artifacts it would be ok, but otherwise with only a couple of them each month things get hard as the cost of single small weapon is 8, medium 10 and large 12 A corvette with 3 small Archaeotech Weapons already costs 24. As a rare tech, Basic Cloaking Fields has a small chance of appearing. 20 Badges. They need to be inside your borders to be excavated, so you need to build a starbase there and grow your empire. Z. 😂 I got Stellaris on release, used to design my ships on my own for a while, and then - when we got the ship designer - and the initial rock paper scissors combat model was dumped - for a while - I used the ship designer and. Archeotech is the term in Low Gothic used throughout the Imperium of Man to refer to formerly lost advanced Human scientific knowledge and technology from the Dark Age of Technology, the Age of Strife or even the Imperium's own Golden Age during the Great Crusade that can be recovered in the present time. Apr 18, 2021; Add bookmark #1 So, after playing around a bit with the new update, I have mixed feeling about the effect it had on. Then I have selected an empire with the Prosperous Unification Origin. In Stellaris, there isn't a predefined tech tree that you have to follow through the game like in the Civilization series for example. If there are new technologies, will it come with the possibility of a archeotech megastructure or new megastructure tiers? An Ascension Perk is a big move that blocks out other options. Description. Once completed, your primary species will adopt a new name (eg my Zalvan species renamed themselves Meta-Zalvan). The problem is that it feels bad to lose a battle and realize it. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Tachyon Lance, 3 Neutron Launchers, 2 Kinetic Artillery, 3 Tracking AUX slots, Artillery combat computer. Stellaris Wiki Active Wikis. It may also require the Archeotech Ascension perk. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. It's somewhat similar to the Noble Estates building you get from the Aristocratic Elite civic, you just don't build it unless the planet in question is heavily populated to begin with. WealthyAardvark Shared Burdens • 4 yr. In this video we explore all of the effects of synth ascendancy and how it compares to t. I feel ecumenopolis is still the best way to go because nothing beats thousands of alloys. Computer system. As for being a "forever-game" like Civ, it depends on how much you like micro. The auto-design will never really make a design that has synergy. Subscribe to download. The first time a celestial body is surveyed by anyone, there is a 5% chance of revealing an anomaly, which is increased by 0. 1. "Empire size effect" is a modifier to the effect of empire size on its associated penalties, including tradition cost; it is affected by certain authorities. k. This mod adds the Archivist Enclave, a group of robots that sell minor artifacts and can help with archeotech research. it does seem to make sense to double down on it if i go psionic cloaking too which i did the last game. 2. You can disagree all you want, but I've won a lot of games of Stellaris while not designing my own ships, hence why. Last edited by Elitewrecker PT ; Mar 27 @ 12:53pm. 23 items. Worse, it's meaningless. This is *really* unhelpful when comparing an Archeotech weapon inside the ship designer, as you don't know whether the bonus is going to be applied before or other bonuses (eg Home Territory, or strategic resources. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. Prerequisites: Archaeoengineers Ascension Perk. Particular_Jicama_97. Hydrocentric. Investing in science in normal starnet could be a suicide decision, here it's a great choice. Legacy Wikis. Reduces Minor Artifact Cost by 40% for Archeotech Components. Rather than have the AI get the same sites you do, the AI gets sites only visible to it, and can't see or excavate player sites (those with an active story). r/Stellaris • /r/Stellaris Developer AMA - Ask your questions here!Stellaris: Bug Reports. 7. Than they had their atomic war and bombed themselves back to the medieval. Fanatic Materialist with Egalitarian, Technocracy and Meritocracy eventually gaining something like Beacon of Liberty (completely optional), Rapid Breeders, Intelligent, Deviants, Sedentry. - Archeotech Components now automatically upgrade to Delta Techs. Once a player finishes any tradition. It can only happen once per game. It covers the prerequisites, costs, effects, and alternatives of various synthetic techs, such as Synthetic Personality Matrix, Synthetic Evolution, and Synthetic Workers. ago Vanatrix How good is the Archaeo-Engineers Ascension Perk? Advice Wanted I have come back to Stellaris after a few months, and I'm looking at this Archaeo-Engineers Ascension Perk, how good does it make the ancient weapons/armour in comparison to their mid-late game equivalents? Archived post. You don't get archeotech from pre-FTLs. It is developed by Paradox Development Studio and published by Paradox Interactive, creators of grand strategy series such as Europa Universalis, Crusader Kings, and Hearts of Iron. At that point of the game all of my ships were using archeotech weapons, both through my own design choices and from auto-upgrading. 78 Badges. Mar 8, 2023; Add bookmark #1 Do we know what the new archaeotech ascension perk does at all? They revealed it in the. The missiles and the defence modules are useful early/mid game, but once you hit late game and start grinding repeatables they just become obsolete. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. Report. Stellaris 50522 Bug Reports 31042 Suggestions 19184 Tech Support 2912 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219. Decreased cool down or costs for Relics (which might be second perk-worthy, since Relics can be extremely powerful)Hmm, content mods usually don't cause any issues as long as you put them below the AI mod. That means tall empires either go wide or don't get to excavate sites. resources – An Economy Unit that determines the resource output and activation cost. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. What a wonderful little mod!Tier 3 Archaeostudies Tech. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. 5K, along with building the Archaeostudies research lab adding an additional 2K. Created by Inny [The Merger] This mod is a global compatibility patch for Stellaris 3. It is an odd request to defend the galaxy. 6. Play with a friend doing the new origins in coop I took the archeotech ascension perk, he didn't but we got the same stats from the new archeotech. 4 (f055)] Drew Archeotech Titan weapon tech option before unlocking battleships Game Version Canis Minor v3. Due to archeotech, I can only build one licor every six months. Major overhaul for Gateways, making. Paradox Interactive has published a video and developer diary, dedicated primarily to the free update “Lesser Dog” for the space strategy Stellaris . txt. The first roll: This page was last edited on 9 June 2019, at 20:01. 72 items. I'd love to look at a post-battle summary and be able to say, "Oh, I lost because I couldn't punch through their armor" or "I won because I had tons of cruisers. So, in this case, since Polystea was two jumps away, it. 8 "Gemini" Coop Open Beta is an optional beta patch. 1. . Advertisement Coins. Shield strength, against full shield penetrators, is given by. #3. Acrology Ascension is a royal pain. By adding ships to existing fleets and doing upgrades, it becomes much more effective. 7. The Advanced Archotech Legs are a highly advanced version of the already highly advanced archotech legs. I made this by using cheat codes to inspect systems on maps and I mapped it out. Stellaris 50306 Bug Reports 30641 Suggestions 19031 Tech Support 2872 Multiplayer 376 User Mods 4623 Stellaris AAR (After Action Reports. txt. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. WARNING: This mod modifies vanilla files and may not be compatible with other mods. The Archeostitan have an average damage of 549,35 vs. Premium Powerups Explore Gaming. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Prerequisites: Archaeoengineers Ascension Perk. Improved Relic Integration. For first time I was playing stellaris with huge amount of refinery resources, all thanks to this building. Anti-Alien Task Force. This mod is a standalone version of the archivist enclave from my mod Forgotten History. Stellaris Wiki Active Wikis. Generally it happens rarely. Description. After nearly 1100 hours in Stellaris, today I learned. Cloak is fairly interesting. A searchable list of all Stellaris Modifier IDs for use in console commands on Windows, Mac and Linux (Steam). Bypass Adjustments - Some small tweaks to wormholes (you won't pull the lever and piss off a Fallen Empire any more). Content is available under Attribution-ShareAlike 3. Paradox Interactive. Also this mod gives alternative ways of getting some researches. This. Add a Comment. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Make them significantly better if we're meant to have a limited quantity. Like its companion paid add-on “First Contact”, this update places a heavy emphasis on primitive civilizations and interactions with them, adding the ability to conveniently track the technology and awareness of primitive civilizations. [deleted] • 6 yr. . Reduces Minor Artifact Cost by 40% for Archeotech Components. Do Crisis ships still ignore costs. No, because alpha strike weapons have been nerfed into the dirt, and the meta of combat is completely different. 2. ago. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Neutron Launchers. A searchable list of all Stellaris Archaeological Site IDs for use in console commands on Windows, Mac and Linux (Steam). THE turtle ascension perk, with good choke points can compensate for an under-developed or crippled fleet. yeah this. Feb 21, 2014 2. 020 vs. Relic Ship Integration. Large. Additional building slots are unlocked by upgrading the capital building, constructing urban districts, researching technologies, and. 6 items. The United States is on track to have spent nearly $6 trillion on war since the Sept. 138 Badges. Ecumenopoles are nice. It adds 19 archaeology stories written by the community members. STELLARIS MODS: Cybrxkhan's Assortment of Names for Stellaris (CANS) | More AI Personalities. ago. There are a lot of different loadouts you can try in stellaris, so it can be a bit confusing for n. Explore la carte interactive of Columbia, Missouri, and discover its parks, trails, landmarks, and more with this web app powered by ArcGIS. Archeotech Component Cost Reductionの日本語化modです。. All trademarks are property of their respective owners in the US and other countries. 1. Subscribe to download. fixed in today's patch, changed to raw +hp/sec instead of %. Archotech Regenerator. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. Stellaris. Remnants is set to required for this civic, because you will need a constant supply of artifacts to fuel this tech, and it's kinda on theme for. Hey, made this real quick because I like those lasers and it should save the sanity of some people to not have to deal with a 6. #9. Dec 6, 2018 240 275. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. Repeatable Up to 8 Times. Next step up the ladder, add four battleships. Economics is everything in stellaris if you have more ships you win. NOTE: I made this on Small-Elliptical map. Really makes me want to play with the new alien and ancient totally discovered by our scientist toys . The best repeatable techs are Energy Credits, Energy Fire Rate, Energy Damage, in that order. With a little work, science boats can get into places they normally couldn't, and survey, or spy shamelessly. Or they claim a system, excavate it and then dismantle the outpost again. Ex: 5 options for society repeatables. Report. also you you can watch some VoD on youtube to see how people do it. They need to be inside your borders to be excavated, so you need to build a starbase there and grow your empire. Archeotech Component Priority Mod. 1. Please note that the 3. However, because Stellaris picks which tech choices you see fairly randomly, it is difficult to truly plan out your tech path, even if you know the actual tech tree. The "Meta" Battleship. You can use this mod to give you a challenge or just prevent the AI from killing them early game. C-Tier consists of perks that are below average and not very much useful. How does that counter the argument about the basic defenses? If this tech would be a basic defense that you can rely on, then the argument would be that now armor is useless because of a much superior tech in shields. In 1 collection by Frag Jacker. Store: Story pack. Jun 5, 2019; Add bookmark #1 Has anyone figured out the new console commands for manipulating archaeological sites?. I'd be surprised if we see any balance or QOL changes, but we might if they feel they can. The fact that we find it from pre-FTLs is problematic, but hey! It's a game. * Also allows hivemind species to pick psionic and cybernetic ascensions. Every Relic has a passive effect as well as. 3 and higher) the new launcher may not properly read the mod as updated when you install the updated version over an old version. About this mod. The adoption and finisher effects both count as traditions in their own right, so starting a group counts as one tradition, and unlocking the last. Although the secrets are good, the +1 pop is useless after 2240 and you don't finish the precursor event chains until 2250 on average. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. In short, you can build so to have a decent chance of drawing the weapon techs at the tech tier 3, and have them. archeotec shipsets. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. Habitability on Pops is increased by 20%, Leaders gain 40 years additional lifespan and various perks on the Cyborg trait depending on their role. It's much easier to gain additional minerals than alloys. A mod that I've been using for fun since the introduction of Leviathans and Distant Stars. i use standard 1x costs but that one is entirely up to you, generally going to get to late game faster the faster the research is completed. They cannot be researched and they cannot be used. I play with ACOT and keep seeing my powerful precursor starbases and precursor orbital rings equipped with Ancient Suspension Fields and Ancient Pulse Armors despite having plain superior Delta and even some Alpha components. I don't think the Phanon Corps is something you're supposed to beat in a single assault on their system. Then i would only recommend to build 1-2 Labs, everything else needs to be put into Alloys. Star Wars, Star Trek, Mass Effect, Warhammer 40K, Stargate, Halo, Eve Online, Homeworld, Doctor Who. Created by MadLad. 7. Similar to technological ascendancy, this ascension perk can be picked early. 72 Badges. Stellaris Ship Designs Are INSANEEver wondered how the INSANE Ship Design in Stellaris work??? This Video will answer your Question in UNDER 5 Minutes!Edited. : Irassia which gives out the 10|10|10 research. Buffs to Archeotech weapons (as we see with the current ascension perk) Exclusive Archeotech weapons and buildings. These can be ignored, habitat event rewrite is coming. Level 1: +75% Healing Rate, Pawn will reverse-age 10 years per year to target age. Description. Alacrity Recruit. Building cost, building time, fleet size, naval capacity, and starbase capacity are the only exceptions, being limited to 5 levels each. #6. Solemn Salmon takes a look at Starbases in Stellaris, covering their basic mechanics, the various types, and where you should look to build them. In my game last night, I annoyed a fallen empire and they declared war, caught my fleets by surprise and destroyed quite a chunk of them. To make the policy toggleable, you can add the following lines of code: policy_archeotech_reserve = { Archaeological Site. What with this and archeotech, the patch is very much about building more types of ships rather than just having one design per class. 1 were never released to the public instead making 3. because of other mods. Paradox Staff. The Synth Ascension is the most powerful path in Stellaris - by far. There are only a handful of archaeo weapons that are upgrades on end-game level tech, and they simply aren't. The missiles and the defence modules are useful early/mid game, but once you hit late game and start grinding repeatables they just become obsolete. More accurately they're a 3. Menacing Corvettes can't carry torpedoes, so on paper they don't appear very good either. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 5, my computer can’t handle late-game so I like to end it early. Technology. Archaeotech in general is worth entertaining, if only for the economic buildings, which can be very strong. The tooltip says they have 100% shield and armour penetration, so I was wondering if anyone knew how they'd stack up compared to disruptors? Especially if you've taken the archeotech ascension perk and/or have the rubricator. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Boarding has always sounded like such a 'meh' idea in stellaris, combat is so hands off and ships so individually worthless that stealing them never sounds like a worthwhile idea. (There goes over 600-700 artifacts) One fleet consumes over 2000-2500 minor artifacts and now I get stuck waiting for years to decades to build another cool fleet full of ancient weapons. It's been said that "remnants" origin will get you the archeotech institute already unlocked and you can start mining artifacts and techs right away but you lose the deposits if you ecumenopolize it and bulldoze all of the ruins. thehill. Legacy Wikis. But that isn't something I expect to happen, as. Empire Modifier. So you get starbase modules that give 25% shield hardening, and then the shield and armor items that give shield hardening and bonus shields. I play 0. 6. Precursor locations, mapped.